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Single Virtual Reality Experience – One Game

Back to Virtual Room - Sydney
Cost
$55 per student
Ratio
1:10
Type
Staff-led
Duration
1 hr
Years
3, 4, 5, 6, 7, 8, 9, 10
Subject
Science, Humanities & Social Science, Health, Technologies, Entertainment

In this Single VR Experience, students play one of Virtual Room Sydney’s collaborative missions—designed to challenge minds, spark curiosity, and build real-world capabilities in a virtual world.

Wearing high-end VR headsets, students stand in their own play space but work as a connected team inside the same virtual environment. They'll need to communicate, collaborate, and think critically to complete the mission—solving puzzles, navigating challenges, and racing against the clock.

Each game runs for about 40 minutes, with time for briefing, debriefing, and headset transitions included in the 1-hour total session.

Games Available May Include:

  • Time Travel Chapter 1 or 2 – A mission through time to save the world

  • Are We Dead? – Play as zombies with a strange mission to fulfil

  • Press Start – A nostalgic trip through retro game worlds

  • Paranormal – Explore a haunted house (recommended for older students)

All content is age-appropriate, with flexibility in game selection to suit group needs and maturity.

Why Teachers Love It

Because it’s not just fun—it’s meaningful learning in disguise.

Teachers love Virtual Room Sydney because it blends the wow-factor of cutting-edge technology with real-world skills development. Students collaborate, communicate, and problem-solve their way through rich, narrative-driven challenges—building critical thinking, resilience, and teamwork along the way.

It’s highly structured, fully supervised, and designed to engage students who might not thrive in traditional settings. Whether you're looking to support STEM learning, extend leadership skills, or simply give your class a rewarding end-of-term experience, this program ticks all the boxes.

Plus, students walk away buzzing—with stories, strategies, and a new appreciation for how learning can come to life.

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About the Program

In this Single VR Experience, students play one of Virtual Room Sydney’s collaborative missions—designed to challenge minds, spark curiosity, and build real-world capabilities in a virtual world.

Wearing high-end VR headsets, students stand in their own play space but work as a connected team inside the same virtual environment. They'll need to communicate, collaborate, and think critically to complete the mission—solving puzzles, navigating challenges, and racing against the clock.

Each game runs for about 40 minutes, with time for briefing, debriefing, and headset transitions included in the 1-hour total session.

Games Available May Include:

  • Time Travel Chapter 1 or 2 – A mission through time to save the world

  • Are We Dead? – Play as zombies with a strange mission to fulfil

  • Press Start – A nostalgic trip through retro game worlds

  • Paranormal – Explore a haunted house (recommended for older students)

All content is age-appropriate, with flexibility in game selection to suit group needs and maturity.

Why Teachers Love It

Because it’s not just fun—it’s meaningful learning in disguise.

Teachers love Virtual Room Sydney because it blends the wow-factor of cutting-edge technology with real-world skills development. Students collaborate, communicate, and problem-solve their way through rich, narrative-driven challenges—building critical thinking, resilience, and teamwork along the way.

It’s highly structured, fully supervised, and designed to engage students who might not thrive in traditional settings. Whether you're looking to support STEM learning, extend leadership skills, or simply give your class a rewarding end-of-term experience, this program ticks all the boxes.

Plus, students walk away buzzing—with stories, strategies, and a new appreciation for how learning can come to life.

Questions & Answers

Objectives

Through participation in this immersive VR program, students will:

  • Develop critical and creative thinking

    • Analyse problems and evaluate solutions under pressure (GC: Critical and Creative Thinking)

    • Adapt thinking strategies in response to challenges and changing scenarios

  • Enhance personal and social capability

    • Work collaboratively in small teams to complete shared goals

    • Practise active listening, leadership, and conflict resolution in real-time tasks

    • Reflect on group performance and identify personal strengths and areas for growth

  • Strengthen ICT capability

    • Engage with advanced virtual reality systems in a responsible and safe way

    • Navigate immersive digital environments with purpose and precision

    • Recognise the role of emerging technologies in communication and learning

  • Apply ethical understanding

    • Consider the consequences of in-game decisions

    • Respect different viewpoints and working styles during collaborative tasks

  • Improve literacy and communication

    • Use clear, concise language to describe problems and negotiate solutions

    • Interpret visual and spatial cues to inform group strategy

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