Single Virtual Experience – One Game
In this Single VR Experience, students gear up for one full virtual reality mission, lasting around 40–50 minutes, with time included for briefing and debriefing in a 1-hour total session.
Each student has their own play space and VR headset, but the mission is collaborative—they’ll need to communicate across the digital space to solve puzzles, unlock doors, and beat the clock together.
Perfect for:
Years 5–12
Small to medium school groups (up to 24 students/hour)
Tech-focused learning
Team-building or enrichment activities
Excursions that merge fun with curriculum-linked skill development
Available games may include:
Time Travel Chapter I or II – Save the future by fixing the past
Are We Dead? – A fresh perspective on problem-solving as zombies
Press Start – Retro game worlds with modern-day collaboration
Paranormal – A spooky logic challenge for older groups
All games are age-appropriate and led by trained, supportive staff.
Why Teachers Love It
Teachers love Virtual Room Perth because it’s more than a thrill—it’s a purpose-driven experience.
Students collaborate, communicate, and think critically in a safe, engaging environment where real skills are tested in virtual space.
Whether it’s resilience under pressure, leadership in teams, or clear verbal communication, teachers consistently walk away impressed by the learning and behaviour on show.
It’s active learning, tech-savvy, and totally unforgettable.
About the Program
In this Single VR Experience, students gear up for one full virtual reality mission, lasting around 40–50 minutes, with time included for briefing and debriefing in a 1-hour total session.
Each student has their own play space and VR headset, but the mission is collaborative—they’ll need to communicate across the digital space to solve puzzles, unlock doors, and beat the clock together.
Perfect for:
Years 5–12
Small to medium school groups (up to 24 students/hour)
Tech-focused learning
Team-building or enrichment activities
Excursions that merge fun with curriculum-linked skill development
Available games may include:
Time Travel Chapter I or II – Save the future by fixing the past
Are We Dead? – A fresh perspective on problem-solving as zombies
Press Start – Retro game worlds with modern-day collaboration
Paranormal – A spooky logic challenge for older groups
All games are age-appropriate and led by trained, supportive staff.
Why Teachers Love It
Teachers love Virtual Room Perth because it’s more than a thrill—it’s a purpose-driven experience.
Students collaborate, communicate, and think critically in a safe, engaging environment where real skills are tested in virtual space.
Whether it’s resilience under pressure, leadership in teams, or clear verbal communication, teachers consistently walk away impressed by the learning and behaviour on show.
It’s active learning, tech-savvy, and totally unforgettable.
Questions & Answers
Objectives
Students will:
Enhance teamwork and leadership through structured collaboration
Strengthen critical and creative thinking by solving complex, multi-step challenges
Apply ICT skills in a responsible, practical, and engaging context
Build personal and social capabilities, including resilience, negotiation, and problem-solving
Demonstrate ethical understanding through decision-making in group environments
Mapped to Australian Curriculum General Capabilities:
Critical and Creative Thinking
ICT Capability
Personal and Social Capability
Ethical Understanding
Literacy (verbal reasoning and group discussion)
