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Single Virtual Experience – One Game

Back to Virtual Room - Perth
Cost
$55 Per Student
Ratio
1:10
Type
Staff-led
Duration
1 hrs
Years
5, 6, 7, 8, 9, 10, 11, 12
Subject
Mathematics, Science, Humanities & Social Science, Technologies, Entertainment

In this Single VR Experience, students gear up for one full virtual reality mission, lasting around 40–50 minutes, with time included for briefing and debriefing in a 1-hour total session.

Each student has their own play space and VR headset, but the mission is collaborative—they’ll need to communicate across the digital space to solve puzzles, unlock doors, and beat the clock together.

Perfect for:

  • Years 5–12

  • Small to medium school groups (up to 24 students/hour)

  • Tech-focused learning

  • Team-building or enrichment activities

  • Excursions that merge fun with curriculum-linked skill development

Available games may include:

  • Time Travel Chapter I or II – Save the future by fixing the past

  • Are We Dead? – A fresh perspective on problem-solving as zombies

  • Press Start – Retro game worlds with modern-day collaboration

  • Paranormal – A spooky logic challenge for older groups

All games are age-appropriate and led by trained, supportive staff.

Why Teachers Love It

Teachers love Virtual Room Perth because it’s more than a thrill—it’s a purpose-driven experience.
Students collaborate, communicate, and think critically in a safe, engaging environment where real skills are tested in virtual space.
Whether it’s resilience under pressure, leadership in teams, or clear verbal communication, teachers consistently walk away impressed by the learning and behaviour on show.

It’s active learning, tech-savvy, and totally unforgettable.

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About the Program

In this Single VR Experience, students gear up for one full virtual reality mission, lasting around 40–50 minutes, with time included for briefing and debriefing in a 1-hour total session.

Each student has their own play space and VR headset, but the mission is collaborative—they’ll need to communicate across the digital space to solve puzzles, unlock doors, and beat the clock together.

Perfect for:

  • Years 5–12

  • Small to medium school groups (up to 24 students/hour)

  • Tech-focused learning

  • Team-building or enrichment activities

  • Excursions that merge fun with curriculum-linked skill development

Available games may include:

  • Time Travel Chapter I or II – Save the future by fixing the past

  • Are We Dead? – A fresh perspective on problem-solving as zombies

  • Press Start – Retro game worlds with modern-day collaboration

  • Paranormal – A spooky logic challenge for older groups

All games are age-appropriate and led by trained, supportive staff.

Why Teachers Love It

Teachers love Virtual Room Perth because it’s more than a thrill—it’s a purpose-driven experience.
Students collaborate, communicate, and think critically in a safe, engaging environment where real skills are tested in virtual space.
Whether it’s resilience under pressure, leadership in teams, or clear verbal communication, teachers consistently walk away impressed by the learning and behaviour on show.

It’s active learning, tech-savvy, and totally unforgettable.

Questions & Answers

Objectives

Students will:

  • Enhance teamwork and leadership through structured collaboration

  • Strengthen critical and creative thinking by solving complex, multi-step challenges

  • Apply ICT skills in a responsible, practical, and engaging context

  • Build personal and social capabilities, including resilience, negotiation, and problem-solving

  • Demonstrate ethical understanding through decision-making in group environments

Mapped to Australian Curriculum General Capabilities:

  • Critical and Creative Thinking

  • ICT Capability

  • Personal and Social Capability

  • Ethical Understanding

  • Literacy (verbal reasoning and group discussion)

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