Single Virtual Reality Experience – One Game
The Single VR Experience at Virtual Room Melbourne is an engaging one-hour program where students play one full collaborative VR game.
Each player has their own space and headset, but they work as a team inside the same virtual world, solving challenges that require strategy, communication, and logical thinking.
The program includes:
A pre-game safety and strategy briefing
~40–50 minutes of interactive VR gameplay
A short debrief and reflection
Perfect for:
Years 5–12
STEM, leadership, or enrichment groups
Team-building, communication, and critical thinking development
Tech-focused excursions or end-of-term rewards with purpose
Available VR Games May Include:
Time Travel Chapter I & II – Journey through time to prevent disaster
Are We Dead? – Play as zombies in a mission to reclaim freedom
Press Start – A vibrant, arcade-style challenge with nostalgic flair
Paranormal – Solve a haunted mystery (recommended for older students)
All games are age-appropriate and supported by trained staff.
Why Teachers Love It
Virtual Room Melbourne makes learning thrilling.
Teachers love how students dive into fully immersive worlds and emerge with stronger teamwork, communication, and problem-solving skills.
It’s screen time that’s active, intentional, and educational—perfect for digital natives who learn best through experience.
And with full supervision, age-appropriate games, and strong links to the curriculum, it’s an excursion that teachers can feel great about.
About the Program
The Single VR Experience at Virtual Room Melbourne is an engaging one-hour program where students play one full collaborative VR game.
Each player has their own space and headset, but they work as a team inside the same virtual world, solving challenges that require strategy, communication, and logical thinking.
The program includes:
A pre-game safety and strategy briefing
~40–50 minutes of interactive VR gameplay
A short debrief and reflection
Perfect for:
Years 5–12
STEM, leadership, or enrichment groups
Team-building, communication, and critical thinking development
Tech-focused excursions or end-of-term rewards with purpose
Available VR Games May Include:
Time Travel Chapter I & II – Journey through time to prevent disaster
Are We Dead? – Play as zombies in a mission to reclaim freedom
Press Start – A vibrant, arcade-style challenge with nostalgic flair
Paranormal – Solve a haunted mystery (recommended for older students)
All games are age-appropriate and supported by trained staff.
Why Teachers Love It
Virtual Room Melbourne makes learning thrilling.
Teachers love how students dive into fully immersive worlds and emerge with stronger teamwork, communication, and problem-solving skills.
It’s screen time that’s active, intentional, and educational—perfect for digital natives who learn best through experience.
And with full supervision, age-appropriate games, and strong links to the curriculum, it’s an excursion that teachers can feel great about.
Questions & Answers
Objectives
Students will:
Strengthen collaboration and communication in high-pressure team environments
Develop critical and creative thinking through problem-solving, pattern recognition, and spatial awareness
Enhance personal and social capabilities, including leadership, resilience, and reflection
Build ICT skills by engaging responsibly with advanced VR technology
Deepen ethical understanding, particularly through teamwork and decision-making
Mapped to the Australian Curriculum General Capabilities:
Critical and Creative Thinking
Personal and Social Capability
ICT Capability
Ethical Understanding
Literacy (verbal problem-solving and discussion)
