Quiz Room + Virtual Room
Take your students on a school excursion that’s all energy, immersion and edge-of-your-seat fun.
The Quiz Room + Virtual Room program combines two of Sydney’s most interactive education experiences into one seamless, skill-building itinerary.
Students will:
-
Compete in a 1-hour Quiz Room session featuring two 30-minute game show rounds with buzzing podiums, big-screen questions and friendly rivalry
-
Dive into a 1-hour VR team mission at Virtual Room Sydney, where they’ll explore virtual worlds and solve time-travel puzzles in collaborative teams
-
Be supported by trained staff across both venues, which are located in the same building in the Sydney CBD
How school events work across venues:
-
Students are split into groups of 4–6 and rotate between the two experiences
-
Quiz Room rounds test logic, memory, pop culture and collaboration in a real game show setup
-
Virtual Room games like Time Travel, Press Start, or Asterix: Mission Potions place students in cinematic VR missions where communication and problem-solving are essential
-
Each group experiences both sessions within the 2.5-hour window, with a quick debrief and optional group photo wrap-up
Perfect for:
-
Digital tech and STEM-focused excursions
-
Enrichment or reward programs
-
Leadership and peer mentoring days
-
Students who love hands-on learning in a unique format
About the Program
Take your students on a school excursion that’s all energy, immersion and edge-of-your-seat fun.
The Quiz Room + Virtual Room program combines two of Sydney’s most interactive education experiences into one seamless, skill-building itinerary.
Students will:
-
Compete in a 1-hour Quiz Room session featuring two 30-minute game show rounds with buzzing podiums, big-screen questions and friendly rivalry
-
Dive into a 1-hour VR team mission at Virtual Room Sydney, where they’ll explore virtual worlds and solve time-travel puzzles in collaborative teams
-
Be supported by trained staff across both venues, which are located in the same building in the Sydney CBD
How school events work across venues:
-
Students are split into groups of 4–6 and rotate between the two experiences
-
Quiz Room rounds test logic, memory, pop culture and collaboration in a real game show setup
-
Virtual Room games like Time Travel, Press Start, or Asterix: Mission Potions place students in cinematic VR missions where communication and problem-solving are essential
-
Each group experiences both sessions within the 2.5-hour window, with a quick debrief and optional group photo wrap-up
Perfect for:
-
Digital tech and STEM-focused excursions
-
Enrichment or reward programs
-
Leadership and peer mentoring days
-
Students who love hands-on learning in a unique format
Documents
Questions & Answers
Objectives
Students will:
Strengthen communication, leadership, and collaboration through gameplay
Practise critical thinking and adaptability in fast-paced quiz and immersive VR settings
Develop ICT capability by using virtual reality tools safely and meaningfully
Build personal and social capabilities, including confidence, trust and resilience
Experience team strategy and reflective thinking across two dynamic formats
Mapped to Australian Curriculum General Capabilities:
Critical and Creative Thinking
ICT Capability
Personal and Social Capability
Literacy
Ethical Understanding













