Quiz Room + Escape Hunt
Ready to give your students the ultimate mind-and-teamwork adventure? The Quiz Room + Escape Hunt itinerary delivers two immersive experiences in one high-energy session—a real quiz show and a real escape room.
Split your group into rotating teams to experience:
-
A 1-hour quiz session at Quiz Room, featuring two 30-minute game show-style rounds
-
A 1-hour escape room mission at Escape Hunt Sydney, where students solve puzzles, decode clues, and beat the clock
-
Each session is supervised, structured, and adapted to suit the year level and group needs
How school events work across venues:
-
Students are divided into groups of 4–6
-
Students start at Quiz Room, buzzing through general trivia or music-themed quiz rounds
-
They then head to Escape Hunt, where they choose from themed escape rooms like Alice in Puzzleland, Secret Service Mission, or The Bank Heist
-
For larger groups, one half will start at Quiz Room and the other at Escape Hunt. After ~1 hour, groups swap locations. All transitions are supported by staff, and both venues are located in the same building in George Street, CBD
The experience is designed to be seamless, engaging, and packed with curriculum-aligned learning outcomes—all underpinned by laughter, collaboration, and high-stakes fun.
Perfect for:
-
Years 5–12
-
Enrichment excursions
-
End-of-term celebration days
-
Leadership, peer mentoring or group bonding activities
About the Program
Ready to give your students the ultimate mind-and-teamwork adventure? The Quiz Room + Escape Hunt itinerary delivers two immersive experiences in one high-energy session—a real quiz show and a real escape room.
Split your group into rotating teams to experience:
-
A 1-hour quiz session at Quiz Room, featuring two 30-minute game show-style rounds
-
A 1-hour escape room mission at Escape Hunt Sydney, where students solve puzzles, decode clues, and beat the clock
-
Each session is supervised, structured, and adapted to suit the year level and group needs
How school events work across venues:
-
Students are divided into groups of 4–6
-
Students start at Quiz Room, buzzing through general trivia or music-themed quiz rounds
-
They then head to Escape Hunt, where they choose from themed escape rooms like Alice in Puzzleland, Secret Service Mission, or The Bank Heist
-
For larger groups, one half will start at Quiz Room and the other at Escape Hunt. After ~1 hour, groups swap locations. All transitions are supported by staff, and both venues are located in the same building in George Street, CBD
The experience is designed to be seamless, engaging, and packed with curriculum-aligned learning outcomes—all underpinned by laughter, collaboration, and high-stakes fun.
Perfect for:
-
Years 5–12
-
Enrichment excursions
-
End-of-term celebration days
-
Leadership, peer mentoring or group bonding activities
Documents
Questions & Answers
Objectives
Students will:
Develop critical and creative thinking in both collaborative game formats
Strengthen teamwork, leadership and strategy under time pressure
Build resilience, adaptability and communication across changing team dynamics
Apply ethical understanding and fair play in competitive environments
Reflect on group roles and problem-solving approaches
Mapped to Australian Curriculum General Capabilities:
Critical and Creative Thinking
Personal and Social Capability
Ethical Understanding
Literacy
ICT Capability (in digital-enhanced escape rooms)











