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Quiz Room + Virtual Room

Back to Quiz Room Perth
Cost
$70 per student
Ratio
1:10
Type
Staff-led, Self-Directed
Duration
2 hrs 30 min
Years
3, 4, 5, 6, 7, 8, 9, 10, 11, 12
Subject
English, Mathematics, Science, Humanities & Social Science, Physical Education, Language, Technologies, The Arts, Health, Entertainment

Step into two very different worlds—a live-action game show and a collaborative VR mission—in one unforgettable school experience.

In the Quiz Room + Virtual Room program, students rotate between:

  • A 1-hour quiz session featuring two 30-minute games filled with buzzers, lights, and fast-paced trivia or music-based challenges

  • A 1-hour VR adventure, where small teams work together to solve time-travel puzzles, escape otherworldly threats, or complete futuristic missions

How school events work across venues:

  • Students are divided into groups of 4–6

  • Half the group starts in Quiz Room Perth, playing The Quiz or The Music Quiz

  • The other half plays a selected Virtual Room mission, such as Time Travel, Are We Dead?, or Press Start

  • After 60 minutes, the groups swap locations

  • Trained facilitators manage the experience at both sites to keep things seamless and safe

With a maximum of 24 students, this program is ideal for focused, high-impact learning days where every student plays an active role.

Perfect for:

  • Years 5–12

  • Digital tech and STEM-related excursions

  • Enrichment or extension programs

  • Student leadership, peer support, or selective classes

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About the Program

Step into two very different worlds—a live-action game show and a collaborative VR mission—in one unforgettable school experience.

In the Quiz Room + Virtual Room program, students rotate between:

  • A 1-hour quiz session featuring two 30-minute games filled with buzzers, lights, and fast-paced trivia or music-based challenges

  • A 1-hour VR adventure, where small teams work together to solve time-travel puzzles, escape otherworldly threats, or complete futuristic missions

How school events work across venues:

  • Students are divided into groups of 4–6

  • Half the group starts in Quiz Room Perth, playing The Quiz or The Music Quiz

  • The other half plays a selected Virtual Room mission, such as Time Travel, Are We Dead?, or Press Start

  • After 60 minutes, the groups swap locations

  • Trained facilitators manage the experience at both sites to keep things seamless and safe

With a maximum of 24 students, this program is ideal for focused, high-impact learning days where every student plays an active role.

Perfect for:

  • Years 5–12

  • Digital tech and STEM-related excursions

  • Enrichment or extension programs

  • Student leadership, peer support, or selective classes

Documents

Quiz Room Perth

Questions & Answers

Objectives

Students will:

  • Strengthen teamwork and collaboration in both physical and digital environments

  • Apply critical thinking and communication across two very different challenge formats

  • Build ICT capability by safely using VR equipment in a goal-based context

  • Develop resilience and adaptability, moving between high-pressure and immersive problem-solving tasks

  • Gain confidence in both structured gameplay and exploratory learning

Mapped to Australian Curriculum General Capabilities:

  • ICT Capability

  • Personal and Social Capability

  • Critical and Creative Thinking

  • Literacy

  • Ethical Understanding

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