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Back to JC Ingenium – STEAM Workshops
Cost
TBC
Ratio
In School
Type
Incursion, Staff-led
Duration
60 min/90 min
Years
Kindergarten, 1, 2, 3, 4, 5, 6
Subject
The Arts, Science, Mathematics

Our primary school incursions are tailored and designed for K to Year 6 students.

The STEAM workshop offers a hands-on approach to get your students engaged in the learning process in a very unique way. STEAM education teaches maths, geometry, expression, art, problem-solving and much more in a play-based environment.

Our STEAM workshops operate on the underlying principles of equal opportunity and are based on participation, respecting and celebrating children's differences, and encouraging both boys and girls to explore the wonders of play-based STEAM education.

The purpose of these sessions is to stimulate the imagination and support the development of children's creativity, increase their ability to visualise concepts and engage in problem solving activities in teams. The desire to modify the environment arises from the observation.

The games we play enhance the learning of participants and allow them to develop their individual talents and explore new areas of interest. Our STEAM workshops also encourage an interest in the architectural aspects of our environment and contribute to psychomotor education of our youngest participants. 

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About the Program

Our primary school incursions are tailored and designed for K to Year 6 students.

The STEAM workshop offers a hands-on approach to get your students engaged in the learning process in a very unique way. STEAM education teaches maths, geometry, expression, art, problem-solving and much more in a play-based environment.

Our STEAM workshops operate on the underlying principles of equal opportunity and are based on participation, respecting and celebrating children's differences, and encouraging both boys and girls to explore the wonders of play-based STEAM education.

The purpose of these sessions is to stimulate the imagination and support the development of children's creativity, increase their ability to visualise concepts and engage in problem solving activities in teams. The desire to modify the environment arises from the observation.

The games we play enhance the learning of participants and allow them to develop their individual talents and explore new areas of interest. Our STEAM workshops also encourage an interest in the architectural aspects of our environment and contribute to psychomotor education of our youngest participants. 

Questions & Answers

Objectives

Early Stage 1

Number and Algebra

ACMNA001

Establish understanding of the language and processes of counting by naming numbers in sequences

ACMNA005

Sort and classify familiar objects and explain the basis for these classifications. Copy, continue and create patterns with objects and drawings

Early Stage 1

Measurement and Geometry

ACMMG006

Use direct and indirect comparisons to decide which is longer, heavier or holds more, and explain reasoning in everyday language

ACMMG009

Sort, describe and name familiar two-dimensional shapes and three-dimensional objects in the environment

Early Stage 1

Statistics and Probability

ACMSP011

Answer yes/no questions to collect information and make simple inferences

Stage 1

Number and Algebra

ACMNA018

Investigate and describe number patterns formed by skip-counting and patterns with objects.

Stage 1

Measurement and Geometry

ACMMG019

Measure and compare the lengths and capacities of pairs of objects using uniform informal units

ACMMG022

Recognise and classify familiar two-dimensional shapes and three-dimensional objects using obvious features

ACMMG044

Interpret simple maps of familiar locations and identify the relative positions of key features

ACMSP047

Identify practical activities and everyday events that involve chance. Describe outcomes as ‘likely’ or ‘unlikely’ and identify some events as ‘certain’ or ‘impossible’

ACMMG037

Compare and order several shapes and objects based on length, area, volume and capacity using appropriate uniform informal units.

Stage 1

Statistics and Probability

ACMSP047

Identify practical activities and everyday events that involve chance. Describe outcomes as ‘likely’ or ‘unlikely’ and identify some events as ‘certain’ or ‘impossible’

Stage 2

Number and Algebra

ACMNA057

Represent and solve problems involving multiplication using efficient mental and written strategies and appropriate digital technologies

ACMNA291

Use efficient mental and written strategies and apply appropriate digital technologies to solve problems

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