Escape Room + Virtual Room
About
Get ready for an unforgettable blend of real-world problem-solving and futuristic gameplay. This itinerary combines two immersive experiences that challenge students’ minds, foster collaboration, and bring learning to life in new and exciting ways.
Part 1: Escape Room Experience (1.5 hours)
Kick off the day at Escape Hunt Sydney, where students are split into teams of 4–6 and plunged into a high-stakes escape scenario. With a wide selection of rooms ranging from fantasy adventures to historical mysteries, the experience is designed to develop critical thinking, communication, and teamwork in a fast-paced setting.
Escape rooms include:
Alice in Puzzleland – whimsical and creative problem-solving
Secret Service Mission – fast thinking under pressure
Bank of Australia Heist – historical logic and teamwork
Assassin in the Pub – the toughest challenge for senior students
During this session, students must:
Analyse clues, solve puzzles, and draw conclusions as a team
Take initiative and share leadership
Adapt strategies and stay resilient when faced with challenges
Each room is curriculum-aligned, offering opportunities to reflect on group performance, strategy, and communication style.
Part 2: Virtual Room Experience (45–50 minutes)
Next, students step into the Virtual Room Sydney—a fully immersive VR adventure designed for education-ready exploration. Unlike traditional VR experiences, this one is collaborative: students work together in teams of 2–4 while each remains in their own physical space, moving, speaking, and solving tasks inside a shared virtual world.
Missions range from time travel and space exploration to ancient civilisations and futuristic challenges. Each experience combines narrative immersion with skill-building and STEM-aligned problem-solving.
During the VR session, students will:
Collaborate remotely in real-time while navigating 3D challenges
Apply logic, observation, and memory to solve virtual puzzles
Strengthen digital fluency and spatial awareness in a safe, supervised environment
Experience new technologies with clear educational value
VR themes available include:
Time Travel 1 & 2 – journey through different eras to save the world
Are We Dead? – play as zombies solving complex challenges
Press Start – a video game-inspired universe that tests logic and speed
Why Teachers Love It
Designed for Years 5–12, with adjustable challenge levels
Develops skills in critical thinking, communication, collaboration, and digital literacy
Students learn while having fun—engaged in experiences that mimic real-world problem solving and 21st-century technologies
Both venues are centrally located in Sydney’s CBD, making transport and supervision easy
Suitable for groups of 8 to 24 students (with staggered formats available for larger bookings)
Whether you're building future-ready capabilities or just want to give your students an excursion they’ll never forget, this one ticks all the boxes.
About the Program
About
Get ready for an unforgettable blend of real-world problem-solving and futuristic gameplay. This itinerary combines two immersive experiences that challenge students’ minds, foster collaboration, and bring learning to life in new and exciting ways.
Part 1: Escape Room Experience (1.5 hours)
Kick off the day at Escape Hunt Sydney, where students are split into teams of 4–6 and plunged into a high-stakes escape scenario. With a wide selection of rooms ranging from fantasy adventures to historical mysteries, the experience is designed to develop critical thinking, communication, and teamwork in a fast-paced setting.
Escape rooms include:
Alice in Puzzleland – whimsical and creative problem-solving
Secret Service Mission – fast thinking under pressure
Bank of Australia Heist – historical logic and teamwork
Assassin in the Pub – the toughest challenge for senior students
During this session, students must:
Analyse clues, solve puzzles, and draw conclusions as a team
Take initiative and share leadership
Adapt strategies and stay resilient when faced with challenges
Each room is curriculum-aligned, offering opportunities to reflect on group performance, strategy, and communication style.
Part 2: Virtual Room Experience (45–50 minutes)
Next, students step into the Virtual Room Sydney—a fully immersive VR adventure designed for education-ready exploration. Unlike traditional VR experiences, this one is collaborative: students work together in teams of 2–4 while each remains in their own physical space, moving, speaking, and solving tasks inside a shared virtual world.
Missions range from time travel and space exploration to ancient civilisations and futuristic challenges. Each experience combines narrative immersion with skill-building and STEM-aligned problem-solving.
During the VR session, students will:
Collaborate remotely in real-time while navigating 3D challenges
Apply logic, observation, and memory to solve virtual puzzles
Strengthen digital fluency and spatial awareness in a safe, supervised environment
Experience new technologies with clear educational value
VR themes available include:
Time Travel 1 & 2 – journey through different eras to save the world
Are We Dead? – play as zombies solving complex challenges
Press Start – a video game-inspired universe that tests logic and speed
Why Teachers Love It
Designed for Years 5–12, with adjustable challenge levels
Develops skills in critical thinking, communication, collaboration, and digital literacy
Students learn while having fun—engaged in experiences that mimic real-world problem solving and 21st-century technologies
Both venues are centrally located in Sydney’s CBD, making transport and supervision easy
Suitable for groups of 8 to 24 students (with staggered formats available for larger bookings)
Whether you're building future-ready capabilities or just want to give your students an excursion they’ll never forget, this one ticks all the boxes.
Documents
Questions & Answers
Objectives
Critical and Creative Thinking
Analyse complex problems and apply logical reasoning to solve them under time constraints
Generate and test creative strategies when faced with unfamiliar scenarios
Reflect on team decision-making processes and adapt approaches in real-time
Personal and Social Capability
Collaborate effectively in small teams, demonstrating active listening, negotiation, and shared responsibility
Develop confidence, resilience, and persistence when encountering challenges
Show leadership and initiative in high-pressure problem-solving environments
ICT Capability & Digital Literacy
Navigate digital environments safely and effectively through immersive VR gameplay
Engage with advanced technology (VR headsets, digital interfaces) to explore virtual spaces and complete interactive challenges
Demonstrate awareness of technology's role in communication, problem-solving, and future-focused learning
STEM Connections
Apply spatial awareness, memory, logic, and pattern recognition in virtual tasks
Engage with systems-based thinking and multi-step challenges that mimic real-world digital problem-solving
Health and Physical Education (Personal, Social and Community Health)
Practise emotional regulation and teamwork under pressure
Foster positive peer relationships through group-based, physically engaging activities
Participate in low-risk, structured physical movement within VR environments
General Capabilities (ACARA)
Build capacity in collaboration, decision-making, empathy, leadership, and digital interaction
Transfer learnings from simulated environments into reflective classroom or real-life contexts












