Keywords

Where

What

Who

Sign in Sign up

Escape Room + Virtual Room

Back to Escape Hunt Sydney
Cost
$70 Per Student
Ratio
1:10
Type
Staff-led
Duration
2.5 hrs
Years
3, 4, 5, 6, 7, 8, 9, 10, 11, 12
Subject
Humanities & Social Science, Physical Education, Technologies, Entertainment

About

Get ready for an unforgettable blend of real-world problem-solving and futuristic gameplay. This itinerary combines two immersive experiences that challenge students’ minds, foster collaboration, and bring learning to life in new and exciting ways.


Part 1: Escape Room Experience (1.5 hours)

Kick off the day at Escape Hunt Sydney, where students are split into teams of 4–6 and plunged into a high-stakes escape scenario. With a wide selection of rooms ranging from fantasy adventures to historical mysteries, the experience is designed to develop critical thinking, communication, and teamwork in a fast-paced setting.

Escape rooms include:

  • Alice in Puzzleland – whimsical and creative problem-solving

  • Secret Service Mission – fast thinking under pressure

  • Bank of Australia Heist – historical logic and teamwork

  • Assassin in the Pub – the toughest challenge for senior students

During this session, students must:

  • Analyse clues, solve puzzles, and draw conclusions as a team

  • Take initiative and share leadership

  • Adapt strategies and stay resilient when faced with challenges

Each room is curriculum-aligned, offering opportunities to reflect on group performance, strategy, and communication style.


Part 2: Virtual Room Experience (45–50 minutes)

Next, students step into the Virtual Room Sydney—a fully immersive VR adventure designed for education-ready exploration. Unlike traditional VR experiences, this one is collaborative: students work together in teams of 2–4 while each remains in their own physical space, moving, speaking, and solving tasks inside a shared virtual world.

Missions range from time travel and space exploration to ancient civilisations and futuristic challenges. Each experience combines narrative immersion with skill-building and STEM-aligned problem-solving.

During the VR session, students will:

  • Collaborate remotely in real-time while navigating 3D challenges

  • Apply logic, observation, and memory to solve virtual puzzles

  • Strengthen digital fluency and spatial awareness in a safe, supervised environment

  • Experience new technologies with clear educational value

VR themes available include:

  • Time Travel 1 & 2 – journey through different eras to save the world

  • Are We Dead? – play as zombies solving complex challenges

  • Press Start – a video game-inspired universe that tests logic and speed


Why Teachers Love It

  • Designed for Years 5–12, with adjustable challenge levels

  • Develops skills in critical thinking, communication, collaboration, and digital literacy

  • Students learn while having fun—engaged in experiences that mimic real-world problem solving and 21st-century technologies

  • Both venues are centrally located in Sydney’s CBD, making transport and supervision easy

  • Suitable for groups of 8 to 24 students (with staggered formats available for larger bookings)

Whether you're building future-ready capabilities or just want to give your students an excursion they’ll never forget, this one ticks all the boxes.

https://gqtphgexnjrgsqvtxctn.supabase.co/storage/v1/object/public/attractions_programs/5343/image_1750759529805.jpghttps://gqtphgexnjrgsqvtxctn.supabase.co/storage/v1/object/public/attractions_programs/5343/gallery.0.1750759529805.jpghttps://gqtphgexnjrgsqvtxctn.supabase.co/storage/v1/object/public/attractions_programs/5343/gallery.1.1750759529805.jpghttps://gqtphgexnjrgsqvtxctn.supabase.co/storage/v1/object/public/attractions_programs/5343/gallery.2.1750759529805.jpghttps://gqtphgexnjrgsqvtxctn.supabase.co/storage/v1/object/public/attractions_programs/5343/gallery.3.1750759529805.jpghttps://gqtphgexnjrgsqvtxctn.supabase.co/storage/v1/object/public/attractions_programs/5343/gallery.4.1750759529805.jpghttps://gqtphgexnjrgsqvtxctn.supabase.co/storage/v1/object/public/attractions_programs/5343/gallery.5.1750759529805.jpghttps://gqtphgexnjrgsqvtxctn.supabase.co/storage/v1/object/public/attractions_programs/5343/gallery.6.1750759529805.jpghttps://gqtphgexnjrgsqvtxctn.supabase.co/storage/v1/object/public/attractions_programs/5343/gallery.7.1750759529805.jpghttps://gqtphgexnjrgsqvtxctn.supabase.co/storage/v1/object/public/attractions_programs/5343/gallery.8.1750759529805.jpghttps://gqtphgexnjrgsqvtxctn.supabase.co/storage/v1/object/public/attractions_programs/5343/gallery.9.1750759529805.jpghttps://gqtphgexnjrgsqvtxctn.supabase.co/storage/v1/object/public/attractions_programs/5343/gallery.10.1750759529805.jpghttps://gqtphgexnjrgsqvtxctn.supabase.co/storage/v1/object/public/attractions_programs/5343/gallery.11.1750759529805.jpg

About the Program

About

Get ready for an unforgettable blend of real-world problem-solving and futuristic gameplay. This itinerary combines two immersive experiences that challenge students’ minds, foster collaboration, and bring learning to life in new and exciting ways.


Part 1: Escape Room Experience (1.5 hours)

Kick off the day at Escape Hunt Sydney, where students are split into teams of 4–6 and plunged into a high-stakes escape scenario. With a wide selection of rooms ranging from fantasy adventures to historical mysteries, the experience is designed to develop critical thinking, communication, and teamwork in a fast-paced setting.

Escape rooms include:

  • Alice in Puzzleland – whimsical and creative problem-solving

  • Secret Service Mission – fast thinking under pressure

  • Bank of Australia Heist – historical logic and teamwork

  • Assassin in the Pub – the toughest challenge for senior students

During this session, students must:

  • Analyse clues, solve puzzles, and draw conclusions as a team

  • Take initiative and share leadership

  • Adapt strategies and stay resilient when faced with challenges

Each room is curriculum-aligned, offering opportunities to reflect on group performance, strategy, and communication style.


Part 2: Virtual Room Experience (45–50 minutes)

Next, students step into the Virtual Room Sydney—a fully immersive VR adventure designed for education-ready exploration. Unlike traditional VR experiences, this one is collaborative: students work together in teams of 2–4 while each remains in their own physical space, moving, speaking, and solving tasks inside a shared virtual world.

Missions range from time travel and space exploration to ancient civilisations and futuristic challenges. Each experience combines narrative immersion with skill-building and STEM-aligned problem-solving.

During the VR session, students will:

  • Collaborate remotely in real-time while navigating 3D challenges

  • Apply logic, observation, and memory to solve virtual puzzles

  • Strengthen digital fluency and spatial awareness in a safe, supervised environment

  • Experience new technologies with clear educational value

VR themes available include:

  • Time Travel 1 & 2 – journey through different eras to save the world

  • Are We Dead? – play as zombies solving complex challenges

  • Press Start – a video game-inspired universe that tests logic and speed


Why Teachers Love It

  • Designed for Years 5–12, with adjustable challenge levels

  • Develops skills in critical thinking, communication, collaboration, and digital literacy

  • Students learn while having fun—engaged in experiences that mimic real-world problem solving and 21st-century technologies

  • Both venues are centrally located in Sydney’s CBD, making transport and supervision easy

  • Suitable for groups of 8 to 24 students (with staggered formats available for larger bookings)

Whether you're building future-ready capabilities or just want to give your students an excursion they’ll never forget, this one ticks all the boxes.

Documents

Escape Hunt School Events

Questions & Answers

Objectives

Critical and Creative Thinking

  • Analyse complex problems and apply logical reasoning to solve them under time constraints

  • Generate and test creative strategies when faced with unfamiliar scenarios

  • Reflect on team decision-making processes and adapt approaches in real-time

Personal and Social Capability

  • Collaborate effectively in small teams, demonstrating active listening, negotiation, and shared responsibility

  • Develop confidence, resilience, and persistence when encountering challenges

  • Show leadership and initiative in high-pressure problem-solving environments

ICT Capability & Digital Literacy

  • Navigate digital environments safely and effectively through immersive VR gameplay

  • Engage with advanced technology (VR headsets, digital interfaces) to explore virtual spaces and complete interactive challenges

  • Demonstrate awareness of technology's role in communication, problem-solving, and future-focused learning

STEM Connections

  • Apply spatial awareness, memory, logic, and pattern recognition in virtual tasks

  • Engage with systems-based thinking and multi-step challenges that mimic real-world digital problem-solving

Health and Physical Education (Personal, Social and Community Health)

  • Practise emotional regulation and teamwork under pressure

  • Foster positive peer relationships through group-based, physically engaging activities

  • Participate in low-risk, structured physical movement within VR environments

General Capabilities (ACARA)

  • Build capacity in collaboration, decision-making, empathy, leadership, and digital interaction

  • Transfer learnings from simulated environments into reflective classroom or real-life contexts

Subscribe to our newsletter

The only educational activity newsletter you'll ever need

Excursions by Types

Museum

Gallery

Parks & Gardens

Zoos & Aquariums

Historic Houses

Entertainment

Sports

Incursion

Online

Cultural Institution

Excursions by State

NSW

VIC

WA

QLD

SA

TAS

ACT

EdTripper

Customer Case Studies

Blog

Contact

EdTripper acknowledges the gadigal people of the eora nation as the traditional custodians of the land on which we work. We also acknowledge all traditional custodians of the land throughout Australia and pay our respects to them and their cultures, and to elders past and present.

Customer Case Studies
Privacy Policy Terms of Use

2025 EdTripper. All rights reserved. Search powered by Algolia. Built by C&B