Keywords

Where

What

Who

Sign in Sign up

Escape Room + Quiz Room

Back to Escape Hunt Sydney
Cost
$60 Per Student
Ratio
1:10
Type
Staff-led
Duration
2.5 hrs
Years
3, 4, 5, 6, 7, 8, 9, 10
Subject
Mathematics, Science, Humanities & Social Science, Entertainment, English, Language, Technologies, The Arts, Health

This itinerary is a high-energy, high-engagement combo of two powerful learning experiences: an immersive indoor escape room followed by a live-action quiz game. Together, they offer a dynamic environment where students are challenged to think fast, work together, and bring classroom skills to life.


Part 1: Escape Room Challenge (1.5 hours)

Students kick off the day at Escape Hunt Sydney, diving into one of their expertly crafted escape rooms. With seven themed rooms to choose from—ranging from fantasy quests to historical heists—every team is guaranteed a challenge tailored to different interests and ability levels.

Working in teams of 4–6, students must:

  • Communicate clearly under time pressure

  • Solve logical and lateral puzzles

  • Take initiative and support their peers

  • Think critically and adapt their strategies

Each room offers a unique narrative—from saving Alice in Wonderland to cracking a 1920s murder mystery. The experience builds key capabilities in resilience, collaboration, leadership, and reflection. Teachers can select themes based on age group and learning focus.


Part 2: Quiz Room Experience (1 hour)

Next, it’s game on at Quiz Room Sydney—an immersive quiz experience set in a real-life game show studio. Using state-of-the-art buzzers, lighting, music, and effects, students step into a fully gamified challenge that’s exciting, inclusive, and incredibly engaging.

Each group will:

  • Play two rounds of 30-minute quizzes, with a variety of general knowledge, school-aligned, and pop culture questions

  • Compete in teams while building skills in recall, reaction speed, collaboration, and decision-making

  • Experience rotating categories including memory, logic, numbers, and even surprise challenges designed to keep them on their toes

The Quiz Room is fully automated and professionally designed—no pen and paper here! It’s about creating a dynamic environment where every student can contribute, regardless of subject strengths. With up to 6 teams playing at once, it’s the perfect format for friendly competition and high participation.


Why Teachers Love It

  • Both venues are located in the Sydney CBD for easy logistics

  • Ideal for groups of 8–54 students, with options for larger cohorts by rotating between activities

  • Curriculum-aligned outcomes in Critical Thinking, Collaboration, ICT, and Personal & Social Capability

  • Suitable for Years 5–12, with flexibility in difficulty and topic selection

  • Provides meaningful, memorable learning through play, strategy, and student agency

Whether you're celebrating the end of term, running a leadership program, or looking to spark classroom connections, this itinerary is a teacher-approved winner.

https://gqtphgexnjrgsqvtxctn.supabase.co/storage/v1/object/public/attractions_programs/5341/image_1750759022209.jpghttps://gqtphgexnjrgsqvtxctn.supabase.co/storage/v1/object/public/attractions_programs/5341/gallery.0.1750758992078.jpghttps://gqtphgexnjrgsqvtxctn.supabase.co/storage/v1/object/public/attractions_programs/5341/gallery.1.1750758992078.jpghttps://gqtphgexnjrgsqvtxctn.supabase.co/storage/v1/object/public/attractions_programs/5341/gallery.2.1750758992078.jpghttps://gqtphgexnjrgsqvtxctn.supabase.co/storage/v1/object/public/attractions_programs/5341/gallery.3.1750758992078.jpghttps://gqtphgexnjrgsqvtxctn.supabase.co/storage/v1/object/public/attractions_programs/5341/gallery.4.1750758992078.jpghttps://gqtphgexnjrgsqvtxctn.supabase.co/storage/v1/object/public/attractions_programs/5341/gallery.5.1750758992078.jpghttps://gqtphgexnjrgsqvtxctn.supabase.co/storage/v1/object/public/attractions_programs/5341/gallery.6.1750758992078.jpghttps://gqtphgexnjrgsqvtxctn.supabase.co/storage/v1/object/public/attractions_programs/5341/gallery.7.1750758992078.jpghttps://gqtphgexnjrgsqvtxctn.supabase.co/storage/v1/object/public/attractions_programs/5341/gallery.8.1750758992078.jpghttps://gqtphgexnjrgsqvtxctn.supabase.co/storage/v1/object/public/attractions_programs/5341/gallery.9.1750758992078.jpghttps://gqtphgexnjrgsqvtxctn.supabase.co/storage/v1/object/public/attractions_programs/5341/gallery.10.1750758992078.jpghttps://gqtphgexnjrgsqvtxctn.supabase.co/storage/v1/object/public/attractions_programs/5341/gallery.11.1750758992078.jpg

About the Program

This itinerary is a high-energy, high-engagement combo of two powerful learning experiences: an immersive indoor escape room followed by a live-action quiz game. Together, they offer a dynamic environment where students are challenged to think fast, work together, and bring classroom skills to life.


Part 1: Escape Room Challenge (1.5 hours)

Students kick off the day at Escape Hunt Sydney, diving into one of their expertly crafted escape rooms. With seven themed rooms to choose from—ranging from fantasy quests to historical heists—every team is guaranteed a challenge tailored to different interests and ability levels.

Working in teams of 4–6, students must:

  • Communicate clearly under time pressure

  • Solve logical and lateral puzzles

  • Take initiative and support their peers

  • Think critically and adapt their strategies

Each room offers a unique narrative—from saving Alice in Wonderland to cracking a 1920s murder mystery. The experience builds key capabilities in resilience, collaboration, leadership, and reflection. Teachers can select themes based on age group and learning focus.


Part 2: Quiz Room Experience (1 hour)

Next, it’s game on at Quiz Room Sydney—an immersive quiz experience set in a real-life game show studio. Using state-of-the-art buzzers, lighting, music, and effects, students step into a fully gamified challenge that’s exciting, inclusive, and incredibly engaging.

Each group will:

  • Play two rounds of 30-minute quizzes, with a variety of general knowledge, school-aligned, and pop culture questions

  • Compete in teams while building skills in recall, reaction speed, collaboration, and decision-making

  • Experience rotating categories including memory, logic, numbers, and even surprise challenges designed to keep them on their toes

The Quiz Room is fully automated and professionally designed—no pen and paper here! It’s about creating a dynamic environment where every student can contribute, regardless of subject strengths. With up to 6 teams playing at once, it’s the perfect format for friendly competition and high participation.


Why Teachers Love It

  • Both venues are located in the Sydney CBD for easy logistics

  • Ideal for groups of 8–54 students, with options for larger cohorts by rotating between activities

  • Curriculum-aligned outcomes in Critical Thinking, Collaboration, ICT, and Personal & Social Capability

  • Suitable for Years 5–12, with flexibility in difficulty and topic selection

  • Provides meaningful, memorable learning through play, strategy, and student agency

Whether you're celebrating the end of term, running a leadership program, or looking to spark classroom connections, this itinerary is a teacher-approved winner.

Documents

Escape Hunt School Events

Questions & Answers

Objectives

Critical and Creative Thinking

  • Apply logic, deduction, and creative strategies to solve time-based challenges

  • Adapt problem-solving techniques when faced with unfamiliar or evolving situations

  • Analyse and evaluate information under pressure to inform decision-making

Personal and Social Capability

  • Work collaboratively in team settings, showing cooperation, respect, and shared responsibility

  • Develop leadership and initiative while navigating group dynamics

  • Build resilience and confidence by managing setbacks and celebrating team success

ICT Capability

  • Engage with interactive digital quiz and game platforms confidently and responsibly

  • Use technology to process, respond to, and communicate information effectively

Literacy and Numeracy

  • Strengthen listening, reading comprehension, and verbal reasoning in escape room and quiz formats

  • Practise numerical reasoning, sequencing, and estimation during problem-solving activities

Ethical Understanding

  • Engage in fair and inclusive gameplay, considering others’ ideas and contributions

  • Reflect on group decision-making, fairness in competition, and personal behaviour in team settings

Health and Physical Education (Personal, Social and Community Health strand)

  • Develop strategies for managing emotions, working under pressure, and cooperating effectively

  • Experience positive social interaction and physical movement in a structured, low-risk environment

Subscribe to our newsletter

The only educational activity newsletter you'll ever need

Excursions by Types

Museum

Gallery

Parks & Gardens

Zoos & Aquariums

Historic Houses

Entertainment

Sports

Incursion

Online

Cultural Institution

Excursions by State

NSW

VIC

WA

QLD

SA

TAS

ACT

EdTripper

Customer Case Studies

Blog

Contact

EdTripper acknowledges the gadigal people of the eora nation as the traditional custodians of the land on which we work. We also acknowledge all traditional custodians of the land throughout Australia and pay our respects to them and their cultures, and to elders past and present.

Customer Case Studies
Privacy Policy Terms of Use

2025 EdTripper. All rights reserved. Search powered by Algolia. Built by C&B