Quest Seekers - 1 x Escape Room Per Person
The Quest Seekers Package at Escape Hunt Melbourne offers your students a fast-paced and fully immersive experience that brings collaboration, communication, and problem-solving to the forefront.
Running for 1.5 hours, this excursion is perfect for groups of 8 to 60 students, with participants split into small teams of 4–6. Each team is placed in a themed escape room where they must solve clues, crack codes, and beat the clock—all while developing essential classroom skills in a hands-on environment.
This program is ideal for:
-
Team-building excursions
-
Student leadership and enrichment programs
-
End-of-term reward days
-
Critical thinking or STEM-based learning support
Available Escape Rooms
Law & Disorder
A murder has been committed and it’s up to your students to follow the trail of evidence. Ideal for building logical reasoning and attention to detail.
Zodiac Heist
A race against time to recover a stolen diamond before it disappears forever. Fast-paced and strategy-heavy, this room sharpens focus and collaboration.
Aladdin & The Magic Vault
A magic lamp has been stolen—students must solve puzzles and navigate traps to retrieve it. Great for storytelling, pattern recognition, and teamwork.
Machinarium
Set in a dystopian future, students must reboot a sabotaged machine to save humanity. A visually rich, problem-solving adventure that blends narrative and STEM thinking.
Each room has been designed to challenge students in different ways, encouraging creative solutions, peer collaboration, and time-managed decision-making—all aligned to key curriculum capabilities.
About the Program
The Quest Seekers Package at Escape Hunt Melbourne offers your students a fast-paced and fully immersive experience that brings collaboration, communication, and problem-solving to the forefront.
Running for 1.5 hours, this excursion is perfect for groups of 8 to 60 students, with participants split into small teams of 4–6. Each team is placed in a themed escape room where they must solve clues, crack codes, and beat the clock—all while developing essential classroom skills in a hands-on environment.
This program is ideal for:
-
Team-building excursions
-
Student leadership and enrichment programs
-
End-of-term reward days
-
Critical thinking or STEM-based learning support
Available Escape Rooms
Law & Disorder
A murder has been committed and it’s up to your students to follow the trail of evidence. Ideal for building logical reasoning and attention to detail.
Zodiac Heist
A race against time to recover a stolen diamond before it disappears forever. Fast-paced and strategy-heavy, this room sharpens focus and collaboration.
Aladdin & The Magic Vault
A magic lamp has been stolen—students must solve puzzles and navigate traps to retrieve it. Great for storytelling, pattern recognition, and teamwork.
Machinarium
Set in a dystopian future, students must reboot a sabotaged machine to save humanity. A visually rich, problem-solving adventure that blends narrative and STEM thinking.
Each room has been designed to challenge students in different ways, encouraging creative solutions, peer collaboration, and time-managed decision-making—all aligned to key curriculum capabilities.
Documents
Questions & Answers
Objectives
Critical and Creative Thinking
- Problem-solving: Students tackle complex puzzles, enhancing logical reasoning and strategic thinking.
- Creative solutions: Encourages students to think innovatively and consider alternative approaches.
Personal and Social Capability
- Teamwork and collaboration: Escape rooms require clear communication, cooperation, and effective teamwork to achieve a shared goal.
- Leadership and initiative: Students have opportunities to lead, make quick decisions, and motivate peers.
Communication and Literacy
- Listening and speaking: Strong emphasis on verbal communication skills to exchange clues, strategies, and instructions clearly and concisely.
Mathematics and Numeracy
Logical reasoning and patterns: Students solve mathematical puzzles, sequences, and logic problems to unlock clues and solutions.
Humanities and Social Sciences (HASS)
Historical and cultural inquiry: Rooms themed around historical events or contexts provide immersive, inquiry-based learning opportunities.
Science
Scientific inquiry skills: Encourages students to hypothesise, experiment with ideas, and evaluate evidence to solve mysteries.









