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Quest Seekers - 1 x Escape Room Per Person

Back to Escape Hunt Melbourne
Cost
$40 per Student
Ratio
1:6
Type
Staff-led
Duration
1.5 hrs
Years
3, 4, 5, 6, 7, 8, 9, 10, 11, 12
Subject
Science, Humanities & Social Science, English, Mathematics, Technologies, Entertainment

The Quest Seekers Package at Escape Hunt Melbourne offers your students a fast-paced and fully immersive experience that brings collaboration, communication, and problem-solving to the forefront.

Running for 1.5 hours, this excursion is perfect for groups of 8 to 60 students, with participants split into small teams of 4–6. Each team is placed in a themed escape room where they must solve clues, crack codes, and beat the clock—all while developing essential classroom skills in a hands-on environment.

This program is ideal for:

  • Team-building excursions

  • Student leadership and enrichment programs

  • End-of-term reward days

  • Critical thinking or STEM-based learning support


Available Escape Rooms

Law & Disorder
A murder has been committed and it’s up to your students to follow the trail of evidence. Ideal for building logical reasoning and attention to detail.

Zodiac Heist
A race against time to recover a stolen diamond before it disappears forever. Fast-paced and strategy-heavy, this room sharpens focus and collaboration.

Aladdin & The Magic Vault
A magic lamp has been stolen—students must solve puzzles and navigate traps to retrieve it. Great for storytelling, pattern recognition, and teamwork.

Machinarium
Set in a dystopian future, students must reboot a sabotaged machine to save humanity. A visually rich, problem-solving adventure that blends narrative and STEM thinking.

Each room has been designed to challenge students in different ways, encouraging creative solutions, peer collaboration, and time-managed decision-making—all aligned to key curriculum capabilities.

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About the Program

The Quest Seekers Package at Escape Hunt Melbourne offers your students a fast-paced and fully immersive experience that brings collaboration, communication, and problem-solving to the forefront.

Running for 1.5 hours, this excursion is perfect for groups of 8 to 60 students, with participants split into small teams of 4–6. Each team is placed in a themed escape room where they must solve clues, crack codes, and beat the clock—all while developing essential classroom skills in a hands-on environment.

This program is ideal for:

  • Team-building excursions

  • Student leadership and enrichment programs

  • End-of-term reward days

  • Critical thinking or STEM-based learning support


Available Escape Rooms

Law & Disorder
A murder has been committed and it’s up to your students to follow the trail of evidence. Ideal for building logical reasoning and attention to detail.

Zodiac Heist
A race against time to recover a stolen diamond before it disappears forever. Fast-paced and strategy-heavy, this room sharpens focus and collaboration.

Aladdin & The Magic Vault
A magic lamp has been stolen—students must solve puzzles and navigate traps to retrieve it. Great for storytelling, pattern recognition, and teamwork.

Machinarium
Set in a dystopian future, students must reboot a sabotaged machine to save humanity. A visually rich, problem-solving adventure that blends narrative and STEM thinking.

Each room has been designed to challenge students in different ways, encouraging creative solutions, peer collaboration, and time-managed decision-making—all aligned to key curriculum capabilities.

Documents

School Pack 2025 Aladdin - STEM Puzzle Law & Disorder - STEM Puz

Questions & Answers

Objectives

Critical and Creative Thinking

  • Problem-solving: Students tackle complex puzzles, enhancing logical reasoning and strategic thinking.
  • Creative solutions: Encourages students to think innovatively and consider alternative approaches.

Personal and Social Capability

  • Teamwork and collaboration: Escape rooms require clear communication, cooperation, and effective teamwork to achieve a shared goal.
  • Leadership and initiative: Students have opportunities to lead, make quick decisions, and motivate peers.

Communication and Literacy

  • Listening and speaking: Strong emphasis on verbal communication skills to exchange clues, strategies, and instructions clearly and concisely.

Mathematics and Numeracy

  • Logical reasoning and patterns: Students solve mathematical puzzles, sequences, and logic problems to unlock clues and solutions.

Humanities and Social Sciences (HASS)

  • Historical and cultural inquiry: Rooms themed around historical events or contexts provide immersive, inquiry-based learning opportunities.

Science

  • Scientific inquiry skills: Encourages students to hypothesise, experiment with ideas, and evaluate evidence to solve mysteries.

 

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