Indoor Escape Room Package
Take your students out of the classroom and into a world of mystery, logic, and high-stakes fun with Escape Hunt Adelaide’s Indoor Escape Room Package.
Perfect for groups of 8 to 60 students, this 1.5-hour experience offers a range of themed rooms that challenge students to collaborate, think critically, and adapt quickly under pressure. Students work in small teams of 4–6 to uncover clues, solve puzzles, and race against the clock to escape.
Whether it’s exploring a cursed collection or escaping a shark cage, every room is a curriculum-friendly adventure that turns classroom capabilities into real-world challenges.
This package is ideal for:
Team-building excursions
Enrichment and extension groups
End-of-term reward days
Problem-solving and leadership development
Available Escape Rooms
Down the Rabbit Hole
Step into Wonderland to save the Mad Hatter! A creative, logic-based journey through a world of curious clues and clever challenges.
Aladdin & The Magic Vault
Break into a treasure vault and recover the stolen lamp in this thrilling Arabian adventure full of locks, logic, and lateral thinking.
The Deadly Discovery
Uncover the truth behind a secret scientific formula before it falls into the wrong hands. A race against time with STEM vibes.
Great White Killer
Trapped in a shark cage and something’s gone wrong… Work as a team to escape and solve the mystery off the South Australian coast.
The Collector’s Curse
Can your students lift the curse of a mysterious artefact collector by solving the puzzles hidden in his creepy study?
About the Program
Take your students out of the classroom and into a world of mystery, logic, and high-stakes fun with Escape Hunt Adelaide’s Indoor Escape Room Package.
Perfect for groups of 8 to 60 students, this 1.5-hour experience offers a range of themed rooms that challenge students to collaborate, think critically, and adapt quickly under pressure. Students work in small teams of 4–6 to uncover clues, solve puzzles, and race against the clock to escape.
Whether it’s exploring a cursed collection or escaping a shark cage, every room is a curriculum-friendly adventure that turns classroom capabilities into real-world challenges.
This package is ideal for:
Team-building excursions
Enrichment and extension groups
End-of-term reward days
Problem-solving and leadership development
Available Escape Rooms
Down the Rabbit Hole
Step into Wonderland to save the Mad Hatter! A creative, logic-based journey through a world of curious clues and clever challenges.
Aladdin & The Magic Vault
Break into a treasure vault and recover the stolen lamp in this thrilling Arabian adventure full of locks, logic, and lateral thinking.
The Deadly Discovery
Uncover the truth behind a secret scientific formula before it falls into the wrong hands. A race against time with STEM vibes.
Great White Killer
Trapped in a shark cage and something’s gone wrong… Work as a team to escape and solve the mystery off the South Australian coast.
The Collector’s Curse
Can your students lift the curse of a mysterious artefact collector by solving the puzzles hidden in his creepy study?
Documents
Questions & Answers
Objectives
Critical and Creative Thinking
Apply logical reasoning and creative strategies to solve complex, time-sensitive puzzles
Analyse clues, assess evidence, and adapt problem-solving approaches as new information emerges
Reflect on strategies used and evaluate team performance during debrief
Personal and Social Capability
Collaborate effectively in small groups, listening to and valuing peer contributions
Develop leadership skills by taking initiative and guiding team problem-solving efforts
Build resilience and confidence through challenge, failure, and persistence
Ethical Understanding
Demonstrate fairness, respect, and ethical decision-making in a group setting
Consider diverse perspectives and navigate team roles and responsibilities appropriately
Literacy & Numeracy
Strengthen communication skills through reading instructions, sharing ideas, and interpreting clues
Apply mathematical thinking (e.g. sequencing, pattern recognition, estimation) to solve puzzles
Health and Physical Education (Personal, Social and Community Health)
Enhance students’ ability to manage emotions and perform under pressure
Foster a positive team environment that supports inclusion and mutual respect
General Capabilities (Australian Curriculum)
Build capacity in collaboration, adaptability, leadership, empathy, and reflective thinking
Transfer learned skills from the escape room context into the classroom and broader social settings












