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It's Gameshow Time!

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Cost
$20 per student, minimum booking cost $750
Ratio
In-school
Type
Incursion
Duration
90 mins
Years
Early Learning, Kindergarten, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12
Subject
Technologies, Humanities & Social Science, English, The Arts, Entertainment, Science, Physical Education

Traditional Gameshow With Added Strategy Element

It's Gameshow Time takes an innovative creative approach to the idea of a Gameshow. While diligently adhering to the 'feeling' of a 1990s gameshow, we have designed extra game dynamics added to the tradition gameshow format to give an added dimension of problem-solving.

These take the form of 'spell effects' to deepen strategic play. Spell effects are a balanced suite of different game-effects that can be organically brought into play through a whole-team action for a spontaneous effect on the Gameplay, eg. the current player can't use their hands to complete the challenge. What a problem to solve!

Like young people, no two Gameshow Time's are the same...

 

Adaptable Any Age-Group or Skill-Level

...Even maintaining equality within a wide age-range!

It's Gameshow Time is fully customisable, both on-the-fly based on conditions on the day and pre-prepared content adjustments to ensure that all children are challenged and interested, irrespective of their age. The selection of games and challenges is tailored to the age-range of the group, as are all questions, physical challenges and assumed-knowledge content.

The spell effects add a strategic elevation to the gameplay, however their use (or mis-use!) is non-essential to It's Gameshow Time - it's easy for all ages to relate at their level. The unique 'spell effects' innovation also aids facilitating balanced team-work by giving decisions of different weight to different age-groups to reflect their reasoning facility - the younger children might be given control of when to use a spell to 'Spin The Wheel' versus a more strategic 'spell effect'.

We are adept at facilitating fun for all kids. While this incursion suits primary-school-aged children and highschoolers, It's Gameshow Time can also be altered to fit pre-schoolers’ ability-level, too.

The Gameshow Host adapts difficulty child-by-child, meaning that kindies and highschoolers could play side-by-side as equal teammates.

 

Suitable for All Group Sizes

We can accommodate any number of children in this incursion, up to and including your entire school population! See our Q&As for how.

 

Fully-Interactive  

Integrates:

  • buzzer games
  • projector-based crowd-controlled games
  • traditional trivia (adapted to age-group)
  • physical challenges
  • quick-response mental challenges
  • individual and team challenges

 

Integrated Technology Meets Oldschool Gameshow

  • Big-screen projector
  • Integrated video effects and music
  • Physical spinning wheel
  • Physical buzzers and physical digital scoreboard

 

 

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About the Program

Traditional Gameshow With Added Strategy Element

It's Gameshow Time takes an innovative creative approach to the idea of a Gameshow. While diligently adhering to the 'feeling' of a 1990s gameshow, we have designed extra game dynamics added to the tradition gameshow format to give an added dimension of problem-solving.

These take the form of 'spell effects' to deepen strategic play. Spell effects are a balanced suite of different game-effects that can be organically brought into play through a whole-team action for a spontaneous effect on the Gameplay, eg. the current player can't use their hands to complete the challenge. What a problem to solve!

Like young people, no two Gameshow Time's are the same...

 

Adaptable Any Age-Group or Skill-Level

...Even maintaining equality within a wide age-range!

It's Gameshow Time is fully customisable, both on-the-fly based on conditions on the day and pre-prepared content adjustments to ensure that all children are challenged and interested, irrespective of their age. The selection of games and challenges is tailored to the age-range of the group, as are all questions, physical challenges and assumed-knowledge content.

The spell effects add a strategic elevation to the gameplay, however their use (or mis-use!) is non-essential to It's Gameshow Time - it's easy for all ages to relate at their level. The unique 'spell effects' innovation also aids facilitating balanced team-work by giving decisions of different weight to different age-groups to reflect their reasoning facility - the younger children might be given control of when to use a spell to 'Spin The Wheel' versus a more strategic 'spell effect'.

We are adept at facilitating fun for all kids. While this incursion suits primary-school-aged children and highschoolers, It's Gameshow Time can also be altered to fit pre-schoolers’ ability-level, too.

The Gameshow Host adapts difficulty child-by-child, meaning that kindies and highschoolers could play side-by-side as equal teammates.

 

Suitable for All Group Sizes

We can accommodate any number of children in this incursion, up to and including your entire school population! See our Q&As for how.

 

Fully-Interactive  

Integrates:

  • buzzer games
  • projector-based crowd-controlled games
  • traditional trivia (adapted to age-group)
  • physical challenges
  • quick-response mental challenges
  • individual and team challenges

 

Integrated Technology Meets Oldschool Gameshow

  • Big-screen projector
  • Integrated video effects and music
  • Physical spinning wheel
  • Physical buzzers and physical digital scoreboard

 

 

Questions & Answers

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