It's Gameshow Time!
Traditional Gameshow With Added Strategy Element
It's Gameshow Time takes an innovative creative approach to the idea of a Gameshow. While diligently adhering to the 'feeling' of a 1990s gameshow, we have designed extra game dynamics added to the tradition gameshow format to give an added dimension of problem-solving.
These take the form of 'spell effects' to deepen strategic play. Spell effects are a balanced suite of different game-effects that can be organically brought into play through a whole-team action for a spontaneous effect on the Gameplay, eg. the current player can't use their hands to complete the challenge. What a problem to solve!
Like young people, no two Gameshow Time's are the same...
Adaptable Any Age-Group or Skill-Level
...Even maintaining equality within a wide age-range!
It's Gameshow Time is fully customisable, both on-the-fly based on conditions on the day and pre-prepared content adjustments to ensure that all children are challenged and interested, irrespective of their age. The selection of games and challenges is tailored to the age-range of the group, as are all questions, physical challenges and assumed-knowledge content.
The spell effects add a strategic elevation to the gameplay, however their use (or mis-use!) is non-essential to It's Gameshow Time - it's easy for all ages to relate at their level. The unique 'spell effects' innovation also aids facilitating balanced team-work by giving decisions of different weight to different age-groups to reflect their reasoning facility - the younger children might be given control of when to use a spell to 'Spin The Wheel' versus a more strategic 'spell effect'.
We are adept at facilitating fun for all kids. While this incursion suits primary-school-aged children and highschoolers, It's Gameshow Time can also be altered to fit pre-schoolers’ ability-level, too.
The Gameshow Host adapts difficulty child-by-child, meaning that kindies and highschoolers could play side-by-side as equal teammates.
Suitable for All Group Sizes
We can accommodate any number of children in this incursion, up to and including your entire school population! See our Q&As for how.
Fully-Interactive
Integrates:
- buzzer games
- projector-based crowd-controlled games
- traditional trivia (adapted to age-group)
- physical challenges
- quick-response mental challenges
- individual and team challenges
Integrated Technology Meets Oldschool Gameshow
- Big-screen projector
- Integrated video effects and music
- Physical spinning wheel
- Physical buzzers and physical digital scoreboard
About the Program
Traditional Gameshow With Added Strategy Element
It's Gameshow Time takes an innovative creative approach to the idea of a Gameshow. While diligently adhering to the 'feeling' of a 1990s gameshow, we have designed extra game dynamics added to the tradition gameshow format to give an added dimension of problem-solving.
These take the form of 'spell effects' to deepen strategic play. Spell effects are a balanced suite of different game-effects that can be organically brought into play through a whole-team action for a spontaneous effect on the Gameplay, eg. the current player can't use their hands to complete the challenge. What a problem to solve!
Like young people, no two Gameshow Time's are the same...
Adaptable Any Age-Group or Skill-Level
...Even maintaining equality within a wide age-range!
It's Gameshow Time is fully customisable, both on-the-fly based on conditions on the day and pre-prepared content adjustments to ensure that all children are challenged and interested, irrespective of their age. The selection of games and challenges is tailored to the age-range of the group, as are all questions, physical challenges and assumed-knowledge content.
The spell effects add a strategic elevation to the gameplay, however their use (or mis-use!) is non-essential to It's Gameshow Time - it's easy for all ages to relate at their level. The unique 'spell effects' innovation also aids facilitating balanced team-work by giving decisions of different weight to different age-groups to reflect their reasoning facility - the younger children might be given control of when to use a spell to 'Spin The Wheel' versus a more strategic 'spell effect'.
We are adept at facilitating fun for all kids. While this incursion suits primary-school-aged children and highschoolers, It's Gameshow Time can also be altered to fit pre-schoolers’ ability-level, too.
The Gameshow Host adapts difficulty child-by-child, meaning that kindies and highschoolers could play side-by-side as equal teammates.
Suitable for All Group Sizes
We can accommodate any number of children in this incursion, up to and including your entire school population! See our Q&As for how.
Fully-Interactive
Integrates:
- buzzer games
- projector-based crowd-controlled games
- traditional trivia (adapted to age-group)
- physical challenges
- quick-response mental challenges
- individual and team challenges
Integrated Technology Meets Oldschool Gameshow
- Big-screen projector
- Integrated video effects and music
- Physical spinning wheel
- Physical buzzers and physical digital scoreboard

