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Trash To Treasure | Primary

Back to Be The Future
Cost
$12 per student
Ratio
One class per workshop
Type
Incursion
Duration
55 mins
Years
Kindergarten, 1, 2, 3, 4, 5, 6
Subject
Science, Technologies, Humanities & Social Science, Physical Education, English

‘Talking Trash’ is a sustainability experience that brings circularity solutions to life.

Think awe-inspiring storytelling, interactive digital floor games, and hands on activities that capture the magic of climate solutions.  Our experiences are rated 5 stars on Google.

Awe-inspiring, interactive storytelling:

Play guessing games such as ‘What was I before?’ and ‘What do you think I can do with this?’

From packaging made from seaweed to paper made from textile waste, from edible coffee cups to maggots that eat waste.

5 x sugar cane team missions in a circular “loop”: 

  1. Grow and harvest sugar cane: Use motion to play floor projection games
  2. Make products containing sugar: Discover sugar products with a puzzle
  3. Make bio plastic Lego pieces: Create plants with “plants from plants” Lego
  4. Make bio energy from sugar cane: Conduct an energy experiment
  5. Use organic waste to feed soil: Find creatures in the sugar cane mulch

Our playful sustainable learning approach:

  1. Interactive, play-based learning: We provide captivating learning through creative, interactive, technology-enabled play, which ignites creativity, fosters problem-solving, and builds connections.
  2. Evidence-based solutions: We showcase the magic of climate solutions, informed by Project Drawdown, the world’s leading resource for climate solutions.
  3. Curriculum-aligned activities: We offer interactive sustainability experiences integrated across learning areas. This program aligns with the Sustainability cross-curriculum priority + NSW curriculum outcomes scross Science & Technology, HSIE, English, PDHPE.
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About the Program

‘Talking Trash’ is a sustainability experience that brings circularity solutions to life.

Think awe-inspiring storytelling, interactive digital floor games, and hands on activities that capture the magic of climate solutions.  Our experiences are rated 5 stars on Google.

Awe-inspiring, interactive storytelling:

Play guessing games such as ‘What was I before?’ and ‘What do you think I can do with this?’

From packaging made from seaweed to paper made from textile waste, from edible coffee cups to maggots that eat waste.

5 x sugar cane team missions in a circular “loop”: 

  1. Grow and harvest sugar cane: Use motion to play floor projection games
  2. Make products containing sugar: Discover sugar products with a puzzle
  3. Make bio plastic Lego pieces: Create plants with “plants from plants” Lego
  4. Make bio energy from sugar cane: Conduct an energy experiment
  5. Use organic waste to feed soil: Find creatures in the sugar cane mulch

Our playful sustainable learning approach:

  1. Interactive, play-based learning: We provide captivating learning through creative, interactive, technology-enabled play, which ignites creativity, fosters problem-solving, and builds connections.
  2. Evidence-based solutions: We showcase the magic of climate solutions, informed by Project Drawdown, the world’s leading resource for climate solutions.
  3. Curriculum-aligned activities: We offer interactive sustainability experiences integrated across learning areas. This program aligns with the Sustainability cross-curriculum priority + NSW curriculum outcomes scross Science & Technology, HSIE, English, PDHPE.

Documents

Trash To Treasure Primary

Objectives

Science & Technology

Design and Production | Living World | Material World

Geography

People, Places and Environment

English

Oral language and communication

PDHPE

Movement skills

Priorities

Sustainability

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